Of geometry and coloring - but much heavy for small fckn* indie Game i play recent whole week) with heavy heavy tons It is good for big comercial games (like for example "nail'd" Imo todays opengl is 'overstuffed' for small 'indie' games, It may go slower because of extra “is this allowed to work?” checks.No, your program won’t go faster for using the “core” profile.Allows you to use existing OpenGL libraries and code easily.Avoids the frustration of “they decided to remove what?”.Requesting the core profile requires special context creation gymnastics Lots of easy-to-use, effective API got labeled deprecated Lots of useful functionality got removed that is in fast hardware Idea was remove stuff from core to make OpenGL “good-er” OpenGL 3.1 introduced notion of “core” profile
#OPENGL 4.3 MAZE DRIVERS#
Indeed, I would wish for manufacturers to drop deprecated functionality in favor of making core functionality better and faster, and making drivers smaller, less complicated, and bug-free.įor the record, here is what Mark Kilgard has to say about it: Nor can you rely that while maybe one or two vendors will keep supporting deprecated functionality, in fact all of them will. On the other hand, once you have climbed over the - admittedly high - entry barrier (like, having to type 100 lines of code to produce the first triangle), core functionality isn't any harder than using deprecated features.Īlso despite vendors currently promising not to do this any time soon, one day the deprecated functionality will be removed. The reason is that as a beginner, it is not immediately obvious for you which deprecated functionality is well-supported in hardware and what isn't. Although at least one very major person from one very major manufacturer disagrees with my opinon, I suggest not using deprecated functionality.